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Gaming vs. eBooks, Round 1

Why do digital products make online content king?

Social media and user reviews (i.e. on the App Store) are increasingly important. That changes PR for games. That should also change game design. I’m not a game designer, but I get the idea.

Once I understood what kinds of content people are looking for (on the internet), versus what content already exists, I realized that building a media network is one of the best investments anyone can make right now.

The gaming industry is clearly ahead of the pack.

So, if I’m going to start a new business venture, I want to move to a space where my gaming background and media landscape knowledge can propel something not quite as far along its path yet… Something close to open source, similar to the game lifecycle (development, publishing, marketing-wise), high-tech (always), and something that, like video games, strikes a personal chord. If it were an ideal world, this industry would have tons to say and tons of creative opportunities for putting my PR skills to good use.

I found these things immediately in the eBook world.

Moreover, this field allows content to be published in various lengths and formats, in multiple channels, on multiple devices and mediums. So here’s the deal — maybe I won’t have my own company or write my own books. (Okay I will almost certainly do the latter, but just for argument’s sake…) I will do something in this industry that helps indie authors get good content to their target audience.

End of story.

Gaming PR Detox

Even if I wanted to churn the rumor mills and spill the deepest, darkest PR trade secrets… I couldn’t. But I have insights to takeaway that are mine and mine alone. Time to share.

Why does the changing media landscape make PR vs. journalism an even harder choice for media professionals?

How much content can one create for any given company before wanting to make her own?

How have digital formats changed the face of the games industry?

  • Boxed copy launch campaigns –> iOS and online
  • Indie development
  • Media and entertainment companies want in
  • Online content is more important than ever (links)

Beyond digitalization, there are other takeaways that warrant sharing, before I dive into fiction for god knows how many months. Some of what I hope to cover:

  • Games PR Detox: Why I Quit
  • Leaving the Firm
  • Why I Went Rogue
  • PR Myths, Truths, Facts and Fairytales
  • Why Current PR is a 3-Ring Circus (Social Media)
  • Getting into PR, Marketing or Media for Games
  • Welcome to the Greek Life of the Gaming Industry (PR)
  • Why You Need PR (It’s Not Just about Marketing) – business development, contacts / friends in all the right high places, etc.
  • Start-up Advice from a PR Person
  • So You Want to Make Your Start-up Marketable?

It’s not that I’m the first person to spend so many years in the games industry (or even as the same job, for that matter), but these past 6 years specifically have seen a complete industry transformation. I’m uniquely suited to tell the tale – many tales, in fact.

For me, 2012 IS the end of the world. Of one world. I’ve had my fill of PR for a while, and maybe gaming altogether. It would be nice to leave behind some 20/20 hindsight.

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